World Legacy's Mind Meld
Trap Normal

World Legacy's Mind Meld

  • Archetype:
  • Krawler

  • View:
  • 3155




When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 7, 2026
60± 8/ 100
Power Score
Intrinsic 59
Deck 61

World Legacy's Mind Meld — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 60.6 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Extender

Why it scores here

The card converts an opponent's monster effect activation into a bounce of a face-up monster, which is real tempo interaction, and it can also self-banish from the GY to Special Summon a Krawler into a Link-pointed zone, giving it recursion value. Its ATK/DEF are zero and irrelevant. The score is held down by the Krawler-control condition on the trap, the lack of any combo or guide evidence for its conversion, and the fact that the card is not itself material.

Axis scores

Axis Score Evidence
Accessibility 62 Appears in 138 of the sampled decks with an average of 2.06 copies, and the GY effect is available once a copy is in the graveyard, but the trap window depends on controlling a Krawler (verified deck stats and text; inferred conditional window).
Combo & Conversion 48 No recorded combo boards, so the conversion from a single card into board is text-only: a bounce plus a Krawler body (inferred).
Resource Economy 62 The GY effect spends the card itself to put one Krawler from hand, Deck or GY on the field, a one-for-one with a body, and the bounce trades tempo rather than cards (verified text; inferred).
Effect & Interaction 70 Redirects a monster effect into returning a face-up opposing monster to hand. This is strong but only against monster effect activations while a Krawler is controlled, and it does not touch spells or traps (verified text).
Material Utility 35 The card itself is a trap and is never material. Its only material contribution is the Krawler body it can summon, which is an indirect contribution (verified text; inferred).
Resilience & Flexibility 60 Two usable spots (set trap and GY activation), but the once-per-turn restriction and the dependence on a Krawler on the field limit redundancy (verified text; inferred).
Deck-Building Efficiency 62 Three copies run in 59 of 138 decks with 94% co-occurrence with World Legacy Pawns, so it is a clean slot in its home decks, but it requires Krawler-themed support and is not splashable (observed deck stats; inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Extender. Intrinsic ≈ 59, Deck ≈ 60.6, Meta = provisional. Modifiers: Krawler-control activation restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Bounces a face-up opposing monster in response to a monster effect activation, which is real tempo interaction
  • Self-banish from the GY summons a Krawler body, so it converts a dead card into a board presence
  • Present in 138 sampled decks across several Krawler-related archetypes, so it has a stable home

Weaknesses

  • Requires controlling a Krawler monster for the trap effect
  • Only reacts to monster effect activations, not to spells, traps or non-effect plays
  • Once per turn for the GY effect and a zero-stat trap body means it adds no board presence on its own
  • No combo or guide evidence confirms how it performs in actual boards

Counters / choke points

  • Opponent plays that are not monster effect activations, such as spells, traps or Special Summons without effect activation (inferred)
  • Opponent hand traps or set-trap answers that negate the trap before it resolves (inferred)
  • Removing or blanking the Krawler monster that enables the trap condition (inferred)

Best use

Reactive interaction with a GY-recursion backup for Krawler decks. Decks: Krawler, World Legacy, Powered Crawler. Suggested copies: 3.

Evidence & gaps

  • Verified: Trap card with a Krawler-control condition that bounces a face-up opposing monster when its monster effect activates; GY banish effect Special Summons one Krawler from hand, Deck or GY to the zone the targeted Link Monster points to, face-down Defense; Once per turn restriction on the card's effects; Present in 138 decks, 3 copies in 59 decks, 94.2% co-occurrence with World Legacy Pawns
  • Observed: Strong deck partner overlap with Krawler core cards (Deus X-Krawler 92%, Krawler Spine 74.6%); Average 2.06 copies per deck across the sampled decks
  • Inferred: Trap is most useful as a tempo answer to opposing monster effects in Krawler mirrors; Recursion value from the GY effect offsets the card's lack of board presence; Deckbuilding cost is moderate: the trap is only live with Krawler support
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no rulings supplied — the activation timing of the effect replacement is inferred from text no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only archetype list contains repeated names (Krawler, World Legacy, Spright), so distinct archetypes may overcount











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